“Many tales tell of Dreadmere Forest — a place where clever travelers might find their fortune if they walk with courage and an open heart”
The Tale Begins
And so you set out, drawn by the promise of hidden riches and the thrill of discovering what others only whispered about. The forest greets you kindly: a glitter beneath a stone, a path that bends just so, small wonders appearing as though nudged into view by unseen hands.
Everything feels touched by quiet magic, old and welcoming.
A place that knows how to charm a hopeful soul.
But in the hush between branches, an older tale lingers still—
that Dreadmere’s lone gift is offered softly, but its wrath is not.
For Those Who Step Inside
Every path into Dreadmere begins gently — it’s the way back that grows uncertain.
This is a compact fairytale told in the tone of a forgotten cautionary tale — a quiet descent into desire and greed as your hunt for wealth twists into something darker than expected. You’ll wander through an eerie forest shaped by the shadowed edge of old folklore, a place of silhouettes, shifting light, and uneasy calm. The moody visual style and haunting soundscape pull you deeper into its hush, each step drawing you further from the familiar and closer to whatever waits beneath the branches.
Whispers of the Tale
A shadowed fairytale about greed, temptation, and the quiet malice of ancient places.
Dreadmere Forest is meant to feel unsettling, as if the trees have been waiting far longer than you’ve been walking. This is a tale where wealth glimmers just enough to draw you in, and every step deeper carries the uneasy sense that the forest is measuring what you’re willing to take… and what it will take in return.
The Hand Behind the Story
Every tale has a maker, and this one grew from the spaces where curiosity meets unease.
I built this game to capture the unsettling weight of old stories — the kind whispered as warnings, not comforts. Dreadmere Forest grew from my fascination with places that tempt you with exactly what you think you want, only to reveal the cost once you’ve already stepped too far. This is a small, personal project, but one meant to linger like a half-remembered nightmare. If the forest gets under your skin, even a little, then it’s done what I hoped.